Playing gives us enjoyment and happiness. It releases our daily stress
and energizes us. Hangame, Korea¡¯s largest online game portal, features
a variety of games for everyone, leading the spread of online games.
Hangame is also reaching out to customers worldwide through
aggressive global expansion strategies.  
http://www.hangame.com 

No. of subscribers30 million

No. of peak concurrent users

290 thousand

No. of games provided355

 (2010. 4)


Hangame is an online game portal that provides more than 300
games in various genres, ranging from web-board to action,
racing, FPS, and MMORPG. It is also constantly introducing new
casual game products,such as flash games and Gamepack ser-
vices, that make it easy for everyone, from casual to hardcore
gamers, to enjoy online games.


Hangame triggered a paradigm shift in the game business by pio-
neering an innovative business model. It was the first in the world
to feature fee-based premium services that add value and conve-
nience to free games through extra features. With premium services
emerging as a new trend in the online game industry, Hangame has
paved the way for Korea to become the world¡¯s leading online
game market.


Security of personal information is of utmost importance on the
Internet. Hangame became the first gaming site in the world to
acquire global standard certification in the personal information
protection category of ISO/IEC 27001, the global authority in per-
sonal information security. It strives to provide a safer Internet
environment for users by offering Secure Keystroke, Security Patch,
and U-OTP Service.


Games cross national, cultural, and regional boundaries. With its
operational know-how in the Korean online game market, Hangame
established a global network platform by successfully entering
overseas markets such as Japan, China, and the US. As a global
game publisher, NHN serves as a springboard for Korea¡¯s out-
standing game companies to bring their products to domestic and
overseas markets by operating PURPLE*.

* PURPLE / PUblishing Resources & PLatform Expert
NHN¡¯s comprehensive game publishing system optimized for global
game launching and operations

December Initiated game portal Hangame
March Initiated Hangame premium service
September Ranked top in total number of Unique Visitors among Internet game service (Alexa.Com)
October Initiated publishing services
December Held a contest for creating new games
April Initiated the online role-playing game (RPG) service
July Initiated Hangame VOD service
August Launched Hangame Ombudsman
October Initiated Hangame mobile service
December Initiated Hangame mileage service
March Initiated the New Mot-Go service
August Initiated Golf King, a 3D online casual game
February Initiated Blitz 1941, a mass multi-player online (MMO) game
April Initiated Bout, a 3D online robot action game
July Opened Hangame Flash World
August Started a pilot service of Gunster, a gun-shooting game
September Reinvented the business identity of Hangame
December Initiated Kids' Baduk, an online Baduk education program
December Initiated the industry-first Hangame security patch service
July Started official service of the traditional online fighting game Kwon-Ho
August Started channeling service of the online action game Dungeon & Fighter
September Started the industry's first in-portal contribution service Hangame Happybean
October Started official service of the MMORPG R2
December Awarded the 2006 Prime Minister's Award for Outstanding Digital Contents
March Started official service of the casual action racing game Skid Rush
April Started service of the casual game package service Game Pack
May Started official service of the online snowboard game Riding Star
June Started 'Gravity Zone' service
July Started open trial service of the Political-Economic RPG Goonzu Special
August Opened 'Requiem Online'
August Opened channeling for billiard game 'Dangu Mania'
September Opened 'W Baseball'
October Opened action FPS game 'Wolf Team'
November Concluded publishing contract for 'Lord of the Rings Online: The Shadow of Angmar'
January Reorganized Hangame site landing page
February Initiated campaign to promote online games
March Began a beta testing for MMORPG 'R2' in China
April Concluded publishing contract for 'Monster Hunter Frontier Online'
September Signed a contract with The Tetris Company LLC (CEO: Henk Rogers)
October Opened "Tetris" officially
October The number of Tetris users exceeded one million
November Signed a publishing contract for 'Kingdom Under Fire 2'
November Concluded a "Warhammer Online" Korea service contract with EA
December Donated KRW 100 million for medical purposes via <Hangame Happybean 2008 Donor Angels> campaign
December Opened the "Hangame Safe Play for Children" service
January Hosted "Hangame Invitational 2009"
January Launched daily-life game "Z9" officially
March Began to run Hangame User Protection Program
March Expanded the "Chatting Message Administration System" to casual games
March Started offering a channeling service of MMORPG 'Soul of the Ultimate Nation: World Edition for WEBZEN
April Opened educational game "Hanjamaru"
May Started 'Global Baduk: Korea-China Service'
Jun Entered European market with Karos Online
Jul Limited 'Go stop¤ıPoker' game play to 10 hours
Jul Opened 'Game talk', voice messenger exclusively for games
Jul Ourgame participated in 'China Joy 2009', China's largest game exhibition
Aug NHN participated in GCO Germany
Aug Started <C9> open beta test